Saturday, February 11, 2006

The Disappearing Computer

The increasing ubiquity of computers and related devices (e.g., sensors) and their diffusion into our environment requires a rethinking of the complex interplay between technology and humans. The often quoted observation by Mark Weiser, “The most profound technologies are those that disappear. They weave themselves into the fabric of everyday life until they are indistinguishable from it,” [9] set the stage for the vision of an unobtrusive, calm technology. Since then, the effort to make technologies disappear into the background has been an ongoing endeavour involving a series of international initiatives and innovative program. One prominent example is the proactive initiative “The Disappearing Computer” (DC) launched and funded by the “Future and Emerging Technologies” strand of the IST programme of the European Commission www.disapppearing-computer.net.

As computers disappear from the scene, become invisible, and disappear from the perception of the users [5], a new set of issues is created concerning the interaction with computers embedded in everyday objects resulting in smart artefacts: How can people interact with invisible devices? How can we design implicit interaction for sensor-based interfaces? How can we design for transparency and coherent experiences? One way of tackling these problems is described in the following examples. It is characterized by returning to the real world as the starting point for design and trying to exploit the affordances that real-world objects provide.

Thanks to Mike Yue for the link :)

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